Graphic: James Bareham/Polygon | Source images: SNK via MobyGames The Capcom/SNK crossover resulted in eight games between 19, not counting ports or the second of the Pokémon-style twin versions of SNK vs. But before departing, he left behind a parting gift - one that neatly tied a bow on his past decade. Soon after, SNK got acquired and filed for bankruptcy, and Nishiyama left and started his own independent studio. Nishiyama, who served as the head of SNK’s development group, says this marked a tough time for him personally, in part because he was opposed to the release of the Neo Geo Pocket, which SNK invested in heavily. SNK failed to find the same level of success outside of fighting games, trying its hand at a CD version of its Neo Geo home console, new 3D arcade hardware, and a Neo Geo Pocket series of portable game machines. Console games were exploding, the fighting game boom was over, and Capcom and SNK’s arcade divisions were left trying to scrape the last pieces of candy out of the piñata.įortunately for Capcom, it had managed to grow its console game division in the meantime, finding success with the Resident Evil series, among others. Capcom kept up appearances, the business was changing. By the late ’90s, though, the industry’s momentum caught up to it.
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